Subscribe to:
Post Comments (Atom)
Nidan Exam Kihon
- #01 Kizama zuki 6x
- #02 Uraken uchi 6x
- #03 Gyaku zuki 6x
- #04 Oi zuki 4x
- #05 Oi gyaku zuki 4x
- #06 Kizama zuki / oi zuki 4x
- #07 Kizama zuki / tai sabaki / gyaku zuki 4x
- #08 Oi zuki / tai sabaki / kizama zuki 2x
- #09 Oi zuki / tai sabaki / uraken uchi 2x
- #10 Gyaku zuki / step forward / gyaku zuki 4x
- #11 Gyaku zuki / tai sabaki / uraken uchi 4x
- #12 Gyaku zuki / oi zuki 4x
- #13 Gyaku zuki / kizama zuki / gyaku zuki 4x
- #14 Gayku zuki / kizama zuki / oi zuki 4x
- #15 Kizama zuki / oi zuki / gyaku zuki / oi zuki / gyaku zuki 1x
- #16 Mae geri keage / oi zuki 4x
- #17 Mawashi geri / oi zuki 4x
- #18 Mawashi geri / gyaku zuki 4x
- #19 Ushiro geri / uraken uchi 4x
- #20 Stationary Kicks 5x
In the second jump. Keep left hand in place in the air when doing the crescent kick. Rotate body to face in the rear when completing crescent kick than shoot the right hand around and downward to help with the final 180 degree rotation.
ReplyDeleteMoves 1-3. Blocks go out big and wide. First move sink down first than time block with landing foot. Make sure to shift weight back to center before moving into next block.
ReplyDeleteMove #7. Repeated several times were you reach out grab opponents arm and pull them into you. This move is a one continual movement medium/fast until the grab than slow pulling the opponent back into you. Key focus on staying connected through the move. Also the landing of the foot in the moves is critical. If your stance is to wide or to long you cannot get the open to move to a shomen position upon the pull back.
Move #10-13. The tempo is 1 block; 1-2 punch,punch; 1 turn and block. Than pause for 2 count after last block before moving to technique 14.
Move #23,25 Double block. It is very difficult to have kime on this move as the upper block if it swings in front of the face to block an incoming punch unless you have massive chest muscles you cannot stop the horizontal momentum at the same time opening the chest up for the double block. Currently I will have the block come across my body and out in line with my body allowing my shoulder and bicep/tricep to give me enough muscle mass to stop the movement and provide kime.
Second jump. Part Deux!
ReplyDeleteStart from the front stance as low as you can. Rotate the hand around but, keep hip locked in 45 degree. The shoulders should rotate around but, not the hips with it. Pinch shoulder blades.
When rotating into the kick think that you are going to quickly mae geri someone behind you. This gets the knee shooting behind you very quickly. Than do not come up at all during the crescent kick. The key is speed. By staying low through out the whole kick you are forced to very fast with the legs shooting out to land as you are only dropping less than 2 feet.
Keep the left knee up and leg straight back. This should help keep the hips level if you have less than needed flexibility when landing. If the knee drops it will drop the left hip down as well making it more difficult for the next move.
Last the key is not to jump up in the air than land 360 and have your momentum landing down into the floor at a 45 degree angle forwards onto your right knee. This has all the energy nose diving into the floor and makes it impossible for you to have a crisp landing as you have to slow down all of that diagonal energy. Instead you aim to have your hips spin in place 360 as much as possible and drop straight down keep the right knee as close to your chest on landing as possible. Leaning to forward on the right knee means you will have a dickens of a time with the kokutsu dachi next.
I invision this move to be a 360 degree spin with you dropping like a stone to miss the attack coming at waist level. Why would you jump up into the air when your trying to go to ground to avoid a mid level attack?
For the next move coming into kokutsu dachi I try and invision that my waist stays at the same level and with great speed I reverse my feet. There is no spring up just a massive effort to reverse your legs and stick your feet. This is why I put so much description on how to land the jump as there is no option to recover from the landing if your out of balance. One move begets the other. Land off balance and your next move is shot.
Move #8 Mae geri kick use hips and kick with CG forward past hips to aggressively move forward.
ReplyDeleteMove #9 the windup is a pressing block with the left hand as the right hand comes up palm face outward
First jump knees shoot up into the chest tight. Will practice delaying the legs coming out to the last second to give it that stick landing. Land on ball of feet.
#31,33 come out of the side kick and sink down and step forward into empi. Same feeling as if you were doing kihon and doing a reverse punch. Stay low step into the front stance and snap the hip around.